In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU. Not only that, but for each option Playground Games has added a small description that explains whether “X” option affects the CPU, GPU or both. There are also options for FXAA and Night Shadows, Colorblind, Field of View, and the game supports 30fps, 40fps, 60fps, 120fps or unlimited framerates. PC gamers can adjust the quality of Anisotropic Filtering, Shadows, Motion Blur, Environment Textures, Static Geometry, Dynamic Geometry, MSAA, SSAO, Reflections, Windshield Reflections, Mirrors, World Car Level of Detail, Deformable Terrain, Screen-Space Reflections, Lens Effects, Shaders and Particles Effects. Playground Games has implemented a wide range of graphics settings to tweak. NVIDIA has not included any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680. The game is officially releasing on October 2nd and since Microsoft has provided us with a review code, it’s time to benchmark this new racer and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 8GB RAM, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s GTX980Ti and GTX690, Windows 10 64-bit and the latest version of the GeForce and Catalyst drivers. A couple of weeks ago, Microsoft and Playground Games have released a demo for Forza Horizon 4, giving us a taste at this open-world racing game.
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